Voice of Cards: The Isle Dragon Roars for Nintendo Switch Review – Deal a Fantastic Hand
Voice of Cards: The Isle Dragon Roars is a card-based role-playing game on Nintendo Switch that simulates classic tabletop card games. A young hero and his companions embark on a quest to kill the dragon that terrorizes countless citizens across the land, each with their own motivations. The promise of riches, vengeance, and the thrill of being an adventurer lead your party through towns and islands, completing quests and fending off monsters along the way.
The game is a lively, breathing tabletop experience, complemented by a gamemaster who narrates your journey as it unfolds. While it provides an incredibly engaging strategy loop, it lacks some quality of life features that would take the game to another level.
Voice of Cards: The Isle Dragon Roars
At the end of the line : Voice of Cards: The Isle Dragon Roars takes you on an epic journey through campaigns and dungeons with unique characteristics. The game is just as charming as it is immersive, providing an unforgettable experience on the Nintendo Switch.
- Immersive presentation
- Witty writing and world building
- Additional activities
- No automatic jump function
- Missing quality of life features
Disclaimer: This review was made possible by a review code provided by Square Enix. The company did not see the content of the review before posting it.
Voice of Cards: The Isle Dragon Roars What is good
In Voice of Cards, the whole world is made of cards, well, with the exception of the player piece used to navigate through them. As you move through uncharted territory, more cards are revealed. Random events and monster encounters lurk around every corner, followed by a smooth transition to the battle board. Players can select skill actions for their character cards to perform against enemies, using gems that serve as battle points or rolling a dice to calculate damage.
|Category||Voice of Cards: The Isle Dragon Roars|
|Title||Voice of Cards: The Isle Dragon Roars|
|Kind||Role play, simulation, strategy, communication|
|Game size||2.4 GB|
|Players||Single-player and multiplayer elements|
|Introductory price||$ 30|
What first struck me about this game was the Game Master. Her calming voice permeates the entire game, telling all dialogue with an appropriate amount of emotional delivery and commenting on your victories in battle. The presence of the gamemaster is crucial here as he is responsible for rolling the dice to calculate damage, drawing random Happensance cards that give your party and enemies random buffs and debuffs, and paying your winnings. at the end of the battle. Playing this game without the sound would be like taking half the experience away, and it’s that atmosphere that makes you feel like you really have those cards spread out in front of you on the table.
You’re even more sucked in thanks to the environments, which range from sprawling hills to coastal towns, with dungeons and deep forests in between. Some areas, like dark caves, prevent you from moving forward multiple spaces because your “vision” is obscured. When your health is low and you can’t jump out of the area, these restrictions place extra pressure that feels palpable, especially when you have to cross an area in a set number of spaces. Items added to various environments never get stale as the game offers a healthy mix of them throughout and it never feels forced.
Implementing the strategy involves customizing your party and the skills you’ll use in combat, and it’s a pleasure to do. Gems that appear in a beautiful velvet-lined box on your battle board serve as battle points, which can help bolster your attacks with more powerful moves that require more gems to perform. Each player can use different special attacks, physical or elemental, against which different monsters can have weaknesses or resistances.
However, the skill alone won’t pull you through battles, as you often have to roll a six- or ten-sided die to calculate the damage your moves will do. All of these elements together, as well as every minute like learning element monster resistance or when to move on to generate more gems drew me to the point that sometimes hours went unnoticed.
For adventurers who want a break from dragon hunting, there are quite a few things you can do to mix up the gameplay. One thing is to explore and find slips of paper hinting at the different locations of treasures – provided you can decode the clues. These treasure “maps” encourage exploration, which makes it possible to imagine what this land would look like in real life, while fat pockets.
Another fun hobby of mine was hanging out at the Game Parlor in each town to challenge the receptionist to a game of cards. Wait, a deck of cards in a deck of cards? Why yes! This card game is easy to learn and gets harder to master as new skills and events are added. The best part is that once you’ve completed a game, you can play the game with up to four nearby friends using one system or four systems, depending on how many players own the game themselves. Winning parts of the campaign may offer you customization options for your dice, cards, and table, allowing you to tailor the game to your liking.
Voice of Cards: The Isle Dragon Roars What is not good
The game is not without flaws, however. As much as I enjoyed the Game Master’s voice, I wish I could have let the narrated sections of the game run automatically without having to flip through each card. This is a feature that I have found extremely useful in other great games that have a lot of reading, like The Great Ace Attorney Chronicles. The A button on my poor controller certainly sensed my frustration of having to manually switch to the story presented by the narrator, especially when certain chapters got tense. This is something I would love to see in an update, but I doubt it will be implemented.
Having to remember the impact of each item on each enemy can become quite overwhelming after a while.
If that’s one thing modern PokÃ©mon games have gotten to grips with, it’s providing information about type resistances once you’ve learned them once. As I progressed through Voice of Cards and discovered which elemental moves some enemies are weak or resistant to, however, I did not receive this information anywhere so I could refer to it later. Enemies have description cards, with story cards that you can unlock after encountering them a certain number of times. An additional card could have been added with stats like Weaknesses, Resistances, Attack / Defense range, etc., but it never materialized. Having to remember the impact of each item on each enemy can become quite overwhelming after a while, especially since it’s not always obvious based on an enemy’s appearance.
Voice of Cards: The Isle Dragon Roars Should we play it?
Voice of Cards: The Isle Dragon Roars is an unforgettable experience based solely on presentation. It’s the perfect game for anyone who wants a tabletop RPG to play on the go. The short chapters lend themselves to the pick-up-and-play nature of the game, adding tons of value. Listening to the Game Master tell an epic story was something I looked forward to, and the environments have always been successful in attracting me. Every time I picked up the game I felt like I was walking through dense forests and wet caves on my own.
While I had a few gripes about the game’s quality of life features, I wouldn’t call these deal breaks. Some players might want to immerse themselves even more in physically writing stat sheets for monsters and party members, but I wasn’t one of them. Nonetheless, I think you should definitely check out the free demo of this game on Nintendo eShop to experience the fun gameplay for yourself. If you end up getting hooked like me, you won’t regret your purchase.
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