Nintendo Switch Game Credits Missing Metroid Dread Devs

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Samus from Metroid holds her gun as Chozo robots chase her in the background.

Picture: Nintendo

Released last week on Nintendo Switch, Terror Metroid won over critics and gamers alike. It currently sits at 89 on Metacritic, with some already calling it the best 2D Metroid in the series. Now some developers want to know why they are not mentioned in the credits.

Nintendo developed the latest Metroid game in collaboration with Madrid studio MercurySteam, and previous developers have challenged being banned from its game credits section, according to a new report by the Spanish games site, Vandal.

“I would like to sincerely congratulate the Terror Metroid team for releasing such an exceptional game, ”wrote former MercurySteam 3D artist Roberto Mejías on Linkedin October 12. “I’m not surprised with the quality of the game, because the amount of talent in this team was at its height. I know this firsthand because, although not included in the credits of the game, I was part of this team for eight months.

According to his LinkedIn profile, Mejías worked at the studio in 2019, two years before the game’s release.

Yet he writes that “by playing the game I recognized quite a few strengths and environments that I worked on … so my work is there.”

Samus tries to fend off a Chozo robot who is holding her in the throes of death.

Screenshot: Nintendo

Another former MercurySteam developer also shared her frustrations at being kicked out of the game’s credits.

“I am also very proud of the whole team! wrote former 3D character animator Tania Peñaranda Hernández, on Linkedin. “But it also saddens me to see that I am not reflected in the credits for this work that I have done. It was difficult for me to see that they thought it should be like this when I continue to see a lot of the animations I did in each game. ”

Vandal cites an anonymous third source who says they were also excluded from the credits, despite working on the game for 11 months, based on a translation of the article by Kotaku. Mejías also told the site in an email that MercurySteam financially penalizes employees who give less than 42 days notice before leaving. A representative of MercurySteam said Vandal that it does not normally credit developers who have not worked on a project for at least a quarter of its production time, although it does sometimes make exceptions.

MercurySteam and Nintendo did not immediately respond to a request for comment.

Video game companies have long been stingy and finicky with developer credits, deploying them as a form of punishment or reward depending on the circumstances. The problem came last month with Death loop and again last week with the release of Far cry 6. In some cases, good credit can be the most valuable part of working on a certain project. Many developers forgo higher salaries for the chance to add a new one Call of Duty Where Assassin’s Creed to their resumes.

With the success of Terror Metroid, which is already defining new sales records for the series, a loan would be just as valuable, in addition to being just the right thing to do. It is not known if the game will be patched to update the credits or if the contributions of some former MercurySteam developers will continue to be deleted.


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